Overture — user manual

The 808 boost — tighten your low end before the gain hits.

What it is

Overture is a TS-808-style tight boost/overdrive for metal guitar. It is not a full amp-in-a-box; it is the small pedal you'd run on the floor in front of a high-gain amp, doing exactly the job a "modded 808" does in a real rig:

  1. Strip low end out of the signal before it hits any clipping/distortion, so palm mutes and low-string chugs stay tight and articulate instead of turning into a low-frequency mush once the amp's own gain stage saturates them.
  2. Add a controlled amount of its own drive/clipping character on top, voiced to push the front of an already-distorted amp rather than to be a distortion pedal in its own right - as of v0.2.0, with genuinely frequency-selective, drive-dependent clipping behaviour rather than a fixed-shape nonlinearity (see What changed in v0.2.0 below).

Where it sits in a heavy production chain

Overture is a pre-amp tightening/boost stage, not a cab sim, not an EQ, not a compressor. A typical chain:

Guitar -> noise gate -> Overture (tight boost) -> amp sim / real amp front end -> cab sim -> reverb/mix bus

Run it ahead of whatever provides the "wall of gain" in your chain (a real tube amp's input, or another plugin doing high-gain amp simulation). Overture's own Drive/Voicing controls are deliberately modest by default (see Tips) - the point is to shape what hits the gain stage, not to be the gain stage itself. If you want Overture's clipper to be the main distortion source (e.g. for a boost-only rig with a clean amp), push Drive further and pick a more aggressive Voicing - see the Own Distortion and Fuzz-Adjacent Lead factory presets.

Signal flow

Input -> Tight (HPF, 20-400 Hz) -> Drive (0-40 dB) -> [oversampled]
           Bite shelf (~700 Hz, inside the drive-to-clipper path)
           -> Voicing clipper (variable Asymmetry) -> Knee Soften blend
                                                                |
      Output <-- Mix <-- Level <-- Bite Tilt (+/-3 kHz shelf) <-+
        ^
        |
   delay-compensated dry path (also used by Bypass)

The clipper (and the Bite shelf ahead of it) runs inside an oversampled block (2x/4x/8x, selectable via Oversampling) so harmonics don't alias back into the audible band. The dry path used by Mix (and by Bypass) is automatically delay-compensated against that oversampling latency, and the plugin reports its total latency to the host so playback stays sample-accurately aligned with every other track. See docs/architecture.md for the full engineering breakdown.

Parameter reference

Parameter Range Default Unit What it does
Tight 20 – 400 100 Hz High-pass filter placed before the clipper. Raising it strips more low end out of the signal that reaches the Drive/clipper stage, keeping palm mutes and low-string chugs tight instead of farting out once the amp's own gain stage saturates them. This is the core "808 mod" trick the plugin is built around. Lower it (toward 20 Hz) for a fuller, less tightened low end; raise it (toward 300-400 Hz) for maximum palm-mute articulation on drop-tuned guitars. v0.2.0's default (100 Hz, was 130 Hz) sits centrally inside the documented 80-120 Hz workflow sweet spot - see What changed in v0.2.0.
Drive 0 – 40 3 dB Gain applied to the signal right before the clipper (selected by Voicing). At 0 dB the clipper barely engages; higher values push harder into the chosen nonlinearity. v0.2.0's default (3 dB, was 8 dB) sits in the best-documented "near-zero drive, Level does the pushing" region of the technique - see What changed in v0.2.0.
Bite 0 – 100 65 % Frequency-dependent gain inside the drive-to-clipper stage (new in v0.2.0) - a fixed ~700 Hz low-shelf that progressively reduces the drive reaching the clipper below the shelf, scaled by this control, so bass is clipped less than treble. This is the actual mechanism the reference circuit uses for "tightness" (not a separate filter ahead of Drive - that's still Tight's job). At 0%, the clipper's gain is flat with frequency, identical to how v0.1's clipper behaved.
Knee Soften 0 – 100 40 % Drive-dependent knee softening (new in v0.2.0) - blends each voicing's transfer function toward a softer-kneed variant, more pronounced the harder Drive is pushing the clipper. Applies to all three voicings, including Hard Clip (which otherwise has zero knee at any Drive level). At 0%, every voicing keeps its exact fixed-knee shape at every Drive level, matching v0.1.
Asymmetry 0 – 100 40 % Exposes the Asymmetric voicing's internal bias (new in v0.2.0 - was a fixed constant in v0.1), mapping to a bias of 0.0 (fully symmetric) to 0.5 (maximally asymmetric). Only affects the Asymmetric voicing - Soft Symmetric and Hard Clip ignore it. The default (40%) reproduces v0.1's fixed bias exactly.
Voicing Asymmetric / Soft Symmetric / Hard Clip Asymmetric Selects the clipper nonlinearity the oversampled Drive/Bite stage feeds into. Asymmetric is the original "808 boost" voicing: a single-ended, biased tanh curve (op-amp/diode-style, bias set by Asymmetry), producing both odd and even harmonics for a slightly asymmetric, "tube-like" push. Soft Symmetric is a plain, unbiased tanh curve - smoother, more even-handed saturation with only odd harmonics, closer to a push-pull amp stage. Hard Clip is a straight clamp with no soft knee (unless softened via Knee Soften) - the brightest and most aggressive of the three, closer to a fuzz/comparator-style clip; use it when you want Overture itself to be doing real distortion work rather than just tightening/boosting. Switching Voicing is a discrete change (like a stompbox toggle), not a smoothly-automatable control, so expect an audible step at the instant you switch, not a crossfade.
Bite Tilt -100 – +100 0 % Post-clip bidirectional tilt around a fixed ~3 kHz corner (new in v0.2.0, replaces v0.1's cut-only Tone). Negative values darken (subsuming v0.1's entire Tone cut range); positive values brighten - a capability v0.1 entirely lacked. Flat (0%, the default) is a true no-op. See What changed in v0.2.0 for how an old v0.1 session's Tone setting maps onto this control.
Level -24 – +24 0 dB Output trim, applied after Bite Tilt and before the dry/wet Mix. Use it to match Overture's output level to the rest of your chain, especially if you've pushed Drive hard.
Mix 0 – 100 100 % Dry/wet blend of the whole "wet" chain (everything from Tight through Level) against the untouched input. At 100% (the default) Overture behaves like a real boost pedal - fully in the signal path. Lower values blend in some of the original, unprocessed signal; at exactly 0% the output is a sample-accurate (delay-compensated) passthrough of the input.
Bypass Off / On Off Host-visible bypass. Unlike a plain "mute the plugin" bypass, Overture keeps its internal oversampler running while bypassed so the reported plugin latency (and your host's delay compensation) never changes - engaging/disengaging Bypass crossfades smoothly (over roughly a tenth of a second) rather than clicking or popping, and never introduces a timing glitch on other tracks.
Oversampling 2x / 4x / 8x 4x Oversampling factor around the clipper (and Bite shelf). Higher factors give a cleaner (less aliased) clipper at the cost of more CPU. Changing this parameter takes effect the next time your host re-initialises the plugin (e.g. on transport stop/start, a sample-rate change, or reopening the project) - not instantly while audio is running. This is a deliberate real-time-safety choice: reconfiguring the oversampler requires a memory allocation, which must never happen on the audio thread. If you want to hear a change immediately, stop and restart playback (or reopen the plugin) after changing it.

Presets

Overture ships with nine factory presets (a certified Default plus eight use-case-driven starting points - see docs/presets.md for the full list and intent behind each). The preset bar docked at the top of the editor lets you browse factory/user presets, save your own (~/Library/Audio/Presets/Yves Vogl/Overture/ on macOS), import/export single presets or zip banks, and mark any preset (including your own) as the default that loads on a fresh instance.

What changed in v0.2.0

v0.2.0 is a research-driven rework of the Drive -> Clipper -> Tone portion of the chain, sourced from published circuit analyses of the reference-class "tube-screamer-in-front-of-a-high-gain-amp" technique, a purpose-built commercial pedal's own documentation, and publicly reported artist workflows - not measured against physical reference hardware or original-manufacturer schematics/datasheets by this project. See docs/research-notes.md for the full sourced findings and docs/design-brief.md for the reasoning behind every change below.

Tips