Aureate User Manual

What Aureate is

Aureate is a tape/console saturation "glue" plugin for orchestral material - strings, brass, and layered/bussed tracks that need cohesion and a little analog warmth without sounding like a guitar pedal. It combines a 4x oversampled, character-selectable saturator (tanh-based tape, soft-knee console, or exponential valve) with tape-transport artefacts (independent Wow/Flutter, an LF head bump, HF-forward Hiss) and a dual-shelf tilt-style Tone control plus independent HF/LF trim shelves.

v0.2.0 is a research-derived revision of the saturation core - see docs/design-brief.md for the full brief (what changed and why) and docs/research-notes.md for its sourced citations. Nothing here is calibrated against measured hardware; every default is either carried over from v0.1 or chosen to sit inside a sourced band/ordering from the literature - see the brief's own Honesty section.

Where it sits in a heavy production chain

Aureate is designed to run after the individual layers of an orchestral/choral stack have been balanced (strings, brass, choir, etc.), typically on:

It is not a distortion or amp-sim plugin (that role belongs to overture/tenebrae elsewhere in the suite) - Drive is deliberately capped at a modest 24 dB and the default Warmth/Character settings stay well inside "adds richness," not "adds grit."

Signal flow

input -> Wow/Flutter (independent wow + flutter) -> Drive
      -> [4x oversampled: Warmth HF-rolloff -> LF head bump -> saturator (Character:
         Tape/Console/Valve, Warmth+Bias-driven asymmetry) -> Tone tilt -> HF/LF Trim
         -> Hiss (HF-forward)]
      -> downsample -> Dry/Wet Mix -> Output trim -> output

Wow/Flutter and Drive run at the host sample rate; everything from the Warmth low-pass through Hiss runs inside the 4x oversampled domain, so the saturator's harmonics (and Hiss's noise) are generated and filtered at 4x the host rate before a single downsample step. Mix blends the processed ("wet") signal back with a delay-compensated copy of the untouched input, and Output is a final trim applied to the combined result. See docs/architecture.md for the full technical breakdown, including latency accounting and real-time-safety notes.

Gain-staging note

Drive/Warmth's defaults are tuned assuming a nominal -18 dBFS RMS input level (the widely-cited tape "0 VU" calibration convention) - not a measurement of anything Aureate-specific, just a documented assumption. This explains why the default 6 dB of Drive feels quite different on a hot, limited digital bus versus a conservatively gain-staged one, and it's the anchor the factory presets use for Drive/Output as a matched pair.

Parameter reference

Parameter Range Default Unit What it does
Wow 0-100 0 % Amount of slow tape-transport pitch drift (~0.7 Hz), applied via a modulated delay ahead of Drive. 0% is a fixed (non-modulated) delay - a true off state, not "very little." Independent of Flutter (v0.2.0) - use Wow alone for a slow "breathing" pitch instability without any faster shimmer.
Flutter 0-100 0 % Amount of faster tape-transport pitch shimmer (~11 Hz), applied via the same modulated delay. Independent of Wow (v0.2.0) - use Flutter alone for a faster "wobble"/shimmer character without any slow drift. Use Wow and Flutter together, sparingly (10-25% each), for a classic vintage-tape character on sustained pads/strings; higher settings are an obvious, deliberate effect.
Drive 0-24 6 dB Gain into the saturator. Kept modest by design - Aureate is a glue processor, not a distortion pedal. Higher settings push the Character-selected curve harder, adding more harmonic content and compression.
Warmth 0-100 35 % Controls three things from one knob, all Character-dependent in strength: the saturator's asymmetry bias (single-ended, tape-like character - the bias ceiling differs per Character, see below), a gentle pre-clip high-frequency rolloff (tape self-erasure/bias-oscillator darkening), and a gentle LF head-bump resonance around 80 Hz (tape-transport head geometry, up to +1.5 dB). Higher Warmth = more asymmetric saturation, a darker top end, and a touch more low-end weight - the single most important "character" knob on the plugin.
Bias -100 to 100 0 % An additional, independent saturator asymmetry trim, added on top of Warmth's own bias contribution. Use this to skew the asymmetry further (or in the opposite direction) without touching Warmth's HF-rolloff/head-bump amount - useful for dialing in odd-vs-even harmonic balance to taste.
Character Tape / Console / Valve Tape - Selects the saturator's transfer-function family, each with a genuinely distinct harmonic-balance profile. Tape: smooth asymmetric tanh, the most odd-harmonic-dominant and least asymmetric of the three (Warmth's bias ceiling is lowest here) - the classic, forgiving tape-glue sound. Console: an asymmetric soft-knee curve (v0.2.0) that stays transparent at low-to-moderate drive, only showing character once pushed hard - the "least characterful until pushed" archetype, closer to a solid-state/transformer summing bus. Valve: an asymmetric exponential saturation curve, the most asymmetric/even-harmonic-forward of the three (Warmth's bias ceiling is highest here) - a rounder, tube-like push.
Tone -100 to 100 0 % A dual-shelf tilt-style EQ (two independent shelf corners, not a textbook single-pivot tilt): negative darkens (low shelf up, high shelf down), positive brightens (the inverse), 0% is flat/unity. Use this for the broad tonal balance of the whole processed signal.
HF Trim -6 to 6 0 dB A fixed-frequency (8 kHz) high-shelf trim, independent of Tone - a finer top-end adjustment (add air or tame harshness) after the broader Tone tilt has set the overall balance.
LF Trim -6 to 6 0 dB A fixed-frequency (150 Hz) low-shelf trim, independent of Tone - a finer low-end adjustment (add weight or tighten up mud) after the broader Tone tilt.
Hiss 0-100 0 % Amount of shaped noise ("tape hiss") mixed into the processed signal, generated inside the oversampled domain and shaped by a dedicated high-frequency-forward shelf (v0.2.0) so it reads as broadband hiss, not muffled static. 0% is genuinely silent (no noise floor at all) - a deliberate "vintage" option for material that should sound like it came off a tape machine, not a mixing-desk artefact to leave on by default.
Mix 0-100 100 % Dry/wet blend. At 0% the plugin is a sample-accurate (latency-compensated) passthrough of the input - useful for parallel/New-York-style blending, or for confirming Aureate isn't colouring a signal when you want to A/B it out.
Output -24 to 24 0 dB Final output trim, applied after the dry/wet mix - unlike Drive (which only affects the wet path), Output scales the combined dry+wet signal as a whole. Use it to compensate for level changes introduced by Drive/Warmth/Character before the signal moves further down the chain.

Presets

The preset bar at the top of the editor lets you browse Factory and User presets (< / preset name / > to step through, click the name for the full menu), Save/Save As/Delete user presets, Import/Export single presets or bank zips, and set the current state as your own startup default. Eleven factory presets ship in v0.2.0 - see docs/presets.md for what each one is for. Presets are stored per-user at ~/Library/Audio/Presets/Yves Vogl/Aureate/ on macOS (%APPDATA%/Yves Vogl/Aureate/Presets/ on Windows).

Upgrading from v0.1.x

v0.2.0 makes two breaking changes to saved automation/state, both explicitly allowed pre-1.0: the single "Wow/Flutter" parameter is now two independent parameters (Wow/Flutter), and each Character model's Warmth-driven bias ceiling changed (Tape and Console are now less asymmetric than before at the same Warmth/Bias settings; Valve is unchanged). A v0.1.0-saved session still loads without error - its old Wow/Flutter value is copied onto both new Wow and Flutter parameters - but it will sound different after upgrading if you were using Warmth/Bias with Tape or Console. This is an audible, deliberate voicing correction (see docs/design-brief.md), not a bug.

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